The Instructional Designers' Field Guide

Bridging research and real-world practice to help instructional designers create meaningful learning experiences

  • Midpoint Capstone Update & CSU Monterey Bay Capstone Festival

    Bridging research and real-world practice to help instructional designers create meaningful learning experiences

    Note: This Field Guide is in development as part of my graduate research at California State University, Monterey Bay, and I’ll be sharing updates along the way.

    🎓Midpoint Capstone Update

    On Saturday, January 24, 2026, I had the opportunity to present a midpoint update on my graduate capstone project — The Instructional Designers’ Field Guide — at the CSU Monterey Bay MIST Capstone Festival. My Advisor on this project is Dr. Miguel Lara with additional advising support from Dr. Sarah Evanick. This video recording of the presentation reflects the progress made so far and outlines what’s ahead as the research continues through Spring 2026.

    🧭 About The Project

    The Instructional Designers’ Field Guide is a research-based project, with the eventual culmination into a human-centered resource designed to support early-career instructional designers by sharing best practices to overcome common hurdles to the job. It focuses on bridging the gap between academic theory and real-world workplace challenges — from accessibility and project management to onboarding, emotional resilience, and professional identity.

    📊 Where We Are Now

    This update reflects a midpoint snapshot — the survey is still open and data collection continues through March 31, 2026. No identifying responses or unpublished data are shared in this video. In line with IRB approval from CSU Monterey Bay, the presentation highlights project design, goals, and current deliverables without disclosing survey analysis.

    📽️ Watch the Capstone Midpoint Video:

    🎬 What You’ll See in the Video:

    • The instructional design problem being addressed
    • Overview of the mixed methods research process
    • Sample Field Guide tools and companion site update
    • A look at what’s ahead before final submission and publication

    🧾 Capstone Showcase Experience

    Following the formal presentations, all student projects were featured in a live showcase tabling session, where community members, faculty, peers, and guests had the opportunity to ask questions and explore each project in greater depth. I had the chance to share more about my research process, sample Field Guide tools, and how this work aims to support instructional designers in the field. The showcase setting encouraged informal dialogue, resource-sharing, and real-time feedback — adding a human-centered layer to this academic milestone.

    🌱 What’s Next

    Final data analysis and thesis completion will take place by Spring 2026, followed by the launch of the full Field Guide in print and digital formats. Until then, I invite you to follow along and explore project updates at:

    📘 Explore the Prototype Companion Site

    Curious about what the finished Field Guide might offer? Check out the Prototype page Chapter 1: Understanding the Modern Learning Landscape where we’ve begun building a working model of what each chapter’s supplemental resources may include such as slide summaries, audio episodes, tools, and strategic guides. This evolving page reflects early development of the Field Guide’s companion site and offers a glimpse into how theory and practice will be connected throughout the final project.

    🔗 www.IDFieldGuide.com

    Thank you to my mentors, peers, and the MIST community for supporting this meaningful work.

    ✍️ This project is part of my Master’s capstone research at CSUMB. The website and articles are intended to share progress and resources, they are not part of research data collection. post was drafted by me with the support of ChatGPT (OpenAI), which I used to refine grammar and polish readability. All ideas and perspectives are my own.

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  • Outreach Phase of the Instructional Designers’ Field Guide

    Bridging research and real-world practice to help instructional designers create meaningful learning experiences

    Note: This Field Guide is in development as part of my graduate research at California State University, Monterey Bay, and I’ll be sharing updates along the way.

    What This Phase Looks Like

    The Instructional Designers’ Field Guide has officially entered a new phase – active outreach and data collection. This means I am now connecting with instructional designers, and organizations across LinkedIn, academic networks and beyond to gather diverse perspectives for the books research foundation.

    Balancing Research and Writing

    While the survey is open and responses are coming in, I’m also still deep in the literature review – refining, expanding, and validating each section of the Field Guide to ensure it’s anchored in both academic rigor and lived professional experience. The goal is to make sure every insight, strategy, and “best practice” in the guide reflects the real-world work of instructional designers, not just theory.

    This stage is a mix of research, outreach, and synthesis:

    • Reaching out to professionals and businesses to invite participation.
    • Reviewing and early survey data to ensure survey functionality and required maintenance.
    • Cross-referencing themes against the existing body of research.
    • Updating the Field Guide draft based on what’s emerging and updating the thesis based on my findings and progress.

    It’s messy, exciting, and deeply collaborative – exactly how good instructional design should be.

    How You Can Get Involved

    If you are interested in taking the survey, please reach to SarRose@csumb.edu. You may even be one of the individuals I’ve reached out to. If so – thank you for taking the time to learn more about the project and explore the survey’s progress. Participation is entirely voluntary, and responses are collected anonymously to ensure confidentiality. Your contribution helps ensure the Field Guide represents the many voices shaping the field of Instructional Design today.

    What’s Next

    If you haven’t already, you can learn more about the project, view the consent and recruitment details, or reach out to take the survey – all at www.IDFieldGuide.com – the official project site. I will be sharing progress updates every few months as the survey continues and the first draft of The Field Guide takes shape, expected release 2026.

    Welcome to The Instructional Designers’ Field Guide. This is just the beginning.

    ✍️ This project is part of my Master’s capstone research at CSUMB. The website and articles are intended to share progress and resources, they are not part of research data collection. post was drafted by me with the support of ChatGPT (OpenAI), which I used to refine grammar and polish readability. All ideas and perspectives are my own.

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  • Why the World Needs a Field Guide for Instructional Designers

    Bridging research and real-world practice to help instructional designers create meaningful learning experiences

    Note: This Field Guide is in development as part of my graduate research at California State University, Monterey Bay, and I’ll be sharing updates along the way.

    When I first volunteered for tasks similar to that of an instructional designer, I didn’t even know that is what the role was called. There was a new software or policy at work that had to get implemented yesterday. Who was able to step up and take the complex information and teach it to staff with actual results? Many times, that job fell to me, even though my job title was nothing close to instructional designer. Many successful projects later, I still felt like I had been handed a compass but no map, or at least the map but in pieces for this educational-type role. The theory was there…the ADDIE model, Bloom’s taxonomy, and a digital stack of research articles…but when the deadlines hit and stakeholders ask for results, I often found myself searching for quick, practical answers that simply weren’t on my radar, with limited time, support, and resources. The information was in several textbooks, sites, and videos but there was no time for me to find that information, and complete the project at hand.

    And I know I’m not alone. From the initial research and conversations, many new (and accidental!) instructional designers start their careers feeling both prepared and unprepared at the same time. Prepared with theory, sometimes, yes. Unprepared for the messy, human, unpredictable reality of applying that theory in workplaces where technology is always changing, accessibility is not negotiable, and time is always short. Novice instructional designers often face a steep learning curve. As Fiock et al. (2022) observe, “novice designers struggle to make sense of instructional design theory due to its abstract and complex nature, the inconsistent use of theoretical terms and concepts within literature, and the dissociation of theory from practice” (p. 31).

    That’s why I’m building The Instructional Designers’ Field Guide. It’s not only a research capstone study. It’s a bridge between what we learn in graduate programs and what we need on the job the very next day. A living resource filled with templates, checklists, and real-world strategies, because sometimes you don’t need a dissertation or full text book, you need a tool you can use right now* (The complete Field Guide is expected to be developed following thesis completion, anticipated 2026).

    This project is rooted in research, but it’s also rooted in lived experience. My own background spans over twenty years of instruction education, multimedia design, mental health and healthcare initiatives, disability services, and state government training, with experience in disaster response. Across all of these fields, resilience, adaptability, and empathy matter just as much as technical skill. Instructional design isn’t just about making learning pretty or efficient. It’s about helping people thrive in environments that are often stressful, complex, and rapidly changing. That means we need tools and resources that translate theory into clear, usable steps on the job. We need ways to prevent burnout. We need to design for humans, not just for outcomes.

    So why a Field Guide? Because instructional design today is less like a classroom and more like a wilderness. There are paths, yes, but also obstacles, unexpected turns, and moments where you wonder if you’re going in circles. A good field guide doesn’t walk the path for you, it equips you with the knowledge, tools, and confidence to find your way, no matter what challenges lie ahead.

    This blog will share pieces of that journey: insights from research, lessons from peers, and strategies you can use in your own work. Along the way, I’ll also share the messy parts, the pivots, the questions, the “back to the drawing board” moments, because instructional design is as much about iteration as it is about innovation.

    If you’re new to the field, I hope this becomes a resource you can lean on. If you’re experienced, I hope it sparks reflection, and maybe even a willingness to mentor the next generation. Because at the end of the day, instructional design is about people helping people learn. And that’s something worth doing well.

    So here’s to maps, compasses, and field guides. Here’s to designing with heart as well as with skill. And here’s to building something together that makes this profession not just sustainable, but transformative.

    Welcome to The Instructional Designers’ Field Guide. This is just the beginning.

    ✍️ This project is part of my Master’s capstone research at CSUMB. The website and articles are intended to share progress and resources, they are not part of research data collection. post was drafted by me with the support of ChatGPT (OpenAI), which I used to refine grammar and polish readability. All ideas and perspectives are my own.

    Reference

    Fiock, H., Meech, S., Yang, M., Long, Y., Farmer, T., Hilliard, N., Koehler, A. A., & Cheng, Z. (2022). Instructional design learners make sense of theory: A collaborative autoethnography. Educational Technology Research and Development, 70(1), 31–57. https://doi.org/10.1007/s11423-021-10075-8

    OpenAI. (2025). ChatGPT [Large language model]. https://chat.openai.com/

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