The Instructional Designers' Field Guide

Bridging research and real-world practice to help instructional designers create meaningful learning experiences

  • Outreach Phase of the Instructional Designers’ Field Guide

    Bridging research and real-world practice to help instructional designers create meaningful learning experiences

    Note: This Field Guide is in development as part of my graduate research at California State University, Monterey Bay, and I’ll be sharing updates along the way.

    What This Phase Looks Like

    The Instructional Designers’ Field Guide has officially entered a new phase – active outreach and data collection. This means I am now connecting with instructional designers, and organizations across LinkedIn, academic networks and beyond to gather diverse perspectives for the books research foundation.

    Balancing Research and Writing

    While the survey is open and responses are coming in, I’m also still deep in the literature review – refining, expanding, and validating each section of the Field Guide to ensure it’s anchored in both academic rigor and lived professional experience. The goal is to make sure every insight, strategy, and “best practice” in the guide reflects the real-world work of instructional designers, not just theory.

    This stage is a mix of research, outreach, and synthesis:

    • Reaching out to professionals and businesses to invite participation.
    • Reviewing and early survey data to ensure survey functionality and required maintenance.
    • Cross-referencing themes against the existing body of research.
    • Updating the Field Guide draft based on what’s emerging and updating the thesis based on my findings and progress.

    It’s messy, exciting, and deeply collaborative – exactly how good instructional design should be.

    How You Can Get Involved

    If you are interested in taking the survey, please reach to SarRose@csumb.edu. You may even be one of the individuals I’ve reached out to. If so – thank you for taking the time to learn more about the project and explore the survey’s progress. Participation is entirely voluntary, and responses are collected anonymously to ensure confidentiality. Your contribution helps ensure the Field Guide represents the many voices shaping the field of Instructional Design today.

    What’s Next

    If you haven’t already, you can learn more about the project, view the consent and recruitment details, or reach out to take the survey – all at www.IDFieldGuide.com – the official project site. I will be sharing progress updates every few months as the survey continues and the first draft of The Field Guide takes shape, expected release 2026.

    Welcome to The Instructional Designers’ Field Guide. This is just the beginning.

    ✍️ This project is part of my Master’s capstone research at CSUMB. The website and articles are intended to share progress and resources, they are not part of research data collection. post was drafted by me with the support of ChatGPT (OpenAI), which I used to refine grammar and polish readability. All ideas and perspectives are my own.

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  • Why the World Needs a Field Guide for Instructional Designers

    Bridging research and real-world practice to help instructional designers create meaningful learning experiences

    Note: This Field Guide is in development as part of my graduate research at California State University, Monterey Bay, and I’ll be sharing updates along the way.

    When I first volunteered for tasks similar to that of an instructional designer, I didn’t even know that is what the role was called. There was a new software or policy at work that had to get implemented yesterday. Who was able to step up and take the complex information and teach it to staff with actual results? Many times, that job fell to me, even though my job title was nothing close to instructional designer. Many successful projects later, I still felt like I had been handed a compass but no map, or at least the map but in pieces for this educational-type role. The theory was there…the ADDIE model, Bloom’s taxonomy, and a digital stack of research articles…but when the deadlines hit and stakeholders ask for results, I often found myself searching for quick, practical answers that simply weren’t on my radar, with limited time, support, and resources. The information was in several textbooks, sites, and videos but there was no time for me to find that information, and complete the project at hand.

    And I know I’m not alone. From the initial research and conversations, many new (and accidental!) instructional designers start their careers feeling both prepared and unprepared at the same time. Prepared with theory, sometimes, yes. Unprepared for the messy, human, unpredictable reality of applying that theory in workplaces where technology is always changing, accessibility is not negotiable, and time is always short. Novice instructional designers often face a steep learning curve. As Fiock et al. (2022) observe, “novice designers struggle to make sense of instructional design theory due to its abstract and complex nature, the inconsistent use of theoretical terms and concepts within literature, and the dissociation of theory from practice” (p. 31).

    That’s why I’m building The Instructional Designers’ Field Guide. It’s not only a research capstone study. It’s a bridge between what we learn in graduate programs and what we need on the job the very next day. A living resource filled with templates, checklists, and real-world strategies, because sometimes you don’t need a dissertation or full text book, you need a tool you can use right now* (The complete Field Guide is expected to be developed following thesis completion, anticipated 2026).

    This project is rooted in research, but it’s also rooted in lived experience. My own background spans over twenty years of instruction education, multimedia design, mental health and healthcare initiatives, disability services, and state government training, with experience in disaster response. Across all of these fields, resilience, adaptability, and empathy matter just as much as technical skill. Instructional design isn’t just about making learning pretty or efficient. It’s about helping people thrive in environments that are often stressful, complex, and rapidly changing. That means we need tools and resources that translate theory into clear, usable steps on the job. We need ways to prevent burnout. We need to design for humans, not just for outcomes.

    So why a Field Guide? Because instructional design today is less like a classroom and more like a wilderness. There are paths, yes, but also obstacles, unexpected turns, and moments where you wonder if you’re going in circles. A good field guide doesn’t walk the path for you, it equips you with the knowledge, tools, and confidence to find your way, no matter what challenges lie ahead.

    This blog will share pieces of that journey: insights from research, lessons from peers, and strategies you can use in your own work. Along the way, I’ll also share the messy parts, the pivots, the questions, the “back to the drawing board” moments, because instructional design is as much about iteration as it is about innovation.

    If you’re new to the field, I hope this becomes a resource you can lean on. If you’re experienced, I hope it sparks reflection, and maybe even a willingness to mentor the next generation. Because at the end of the day, instructional design is about people helping people learn. And that’s something worth doing well.

    So here’s to maps, compasses, and field guides. Here’s to designing with heart as well as with skill. And here’s to building something together that makes this profession not just sustainable, but transformative.

    Welcome to The Instructional Designers’ Field Guide. This is just the beginning.

    ✍️ This project is part of my Master’s capstone research at CSUMB. The website and articles are intended to share progress and resources, they are not part of research data collection. post was drafted by me with the support of ChatGPT (OpenAI), which I used to refine grammar and polish readability. All ideas and perspectives are my own.

    Reference

    Fiock, H., Meech, S., Yang, M., Long, Y., Farmer, T., Hilliard, N., Koehler, A. A., & Cheng, Z. (2022). Instructional design learners make sense of theory: A collaborative autoethnography. Educational Technology Research and Development, 70(1), 31–57. https://doi.org/10.1007/s11423-021-10075-8

    OpenAI. (2025). ChatGPT [Large language model]. https://chat.openai.com/

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